

Multiple culling and sorting techniques are available to reduce CPU usage by drawing only the visible objects. The Gamebryo run-time engine is a well-architected C++ API that features a hierarchical scene graph structure. This proven engine has outstanding performance and all of the rendering, animation, and special effects features necessary to create any type of game. The programmer has access to the hardware capabilities of each individual platform. =Creator NDL describes Gamebryo:= Gamebryo is a cross-platform 3D graphics engine that is optimized and customized for PC, XBox, PlayStation 2, and GameCube. Inserting your piece about the development of the engine would fall under that realm. All articles must express a neutral point of view and, furthermore, are not forums for original research. While that is fine, Wikipedia policy strictly prohibits POV (point of view) in articles. The original poster above, Omniwolf, made some POV edits to the article, most notably the section below, which I removed. Frecklefoot | Talk 18:27, Aug(UTC) POV edit Omniwolf 03:50, 3 August 2005 (UTC) Thanks for updating the information, see below. Its function as the basis for game creation warrants its lable as a game engine and not just a single function renderer. Most companies who use gamebryo customize and tailor the basic package with help from NDL, thereby creating an even more flexible engine suited for thier specific game. the fact remains that it contains more than just rendering capability and the product is sold as a game engine. Whether or not it is a "full blown" game engine is an opinion. please abide by the manufacturers description that this is in fact a game engine.

Gamebryo includes more than just graphics rendering.
